MATHEMATICAL MODEL ON REAL TIME OR TURN-BASED STRATEGY GAME.

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ABSTRACT

Real-time or turn based Strategy game started from the beginning of the computer games history and one of the biggest portfolio in computer games market, inspite of the fact that only few strategy games have successful Artificial intelligence. Examples of Strategy games such as command and conquer, Tiberium wars, Age of Empires and all others that uses artificial intelligence.

Also this project discussed elaborately the mathematical model that reflects outcomes of TENNIS MATCHES. Many tennis model that occur in this project assume the probability of winning a point on service is constant. We show this assumption is invalid by forecasting outcomes of tennis matches played at previous competition. A revised model is formulated to better reflect the data. The revised model improves overall prediction, particularly for the length of matches and can be used for index betting. Suggestions on further improvements to the predictions are discussed.

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