AN ANTICHEAT MODEL FOR 3D GAMING ENVIRONMENTS

₦ 5,000.00
i h

ABSTRACT

Due to the rise of gaming in the last couple of years, many developers and entertainment mediums had decided to create online multiplayer games that more people could play for more periods of time and also generate large amounts of profit. Since many users exchange information and also that their entire experience is made online, it has become essential to implement safeguards against cybercriminals that want to exploit the information or just other users that want to ruin the gaming experience for everyone. This project will explain some of the vulnerabilities found in the gaming environment and how they can be harmful to the players in the space. It will also thoroughly expand on the cybersecurity techniques that deals with these vulnerabilities and protects the players along with ways to enable users to foster good behaviour in these environments. This project will deal with the important topic of how much security is too much? An important thing not mentioned or acknowledged in other mediums that use cybersecurity is how restrictive or stressful does the cybersecurity techniques make the task become. Since gaming is something that only continues as long as the user is being entertained, at what point does security start to invade that?

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